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DEVELOPMENT STUDIO

Cliffhanger founded its own in-house development team in 2010 with a number of experienced developers having worked at Rockstar Vienna, Rabcat and Blizzard Europe.

In a loft office in Vienna's artsy 7th district a group of talented programmers, designers, artists, project managers and testers turn ideas into playable games with flashy graphics.


WHAT'S IMPORTANT TO US

Agile development
We not only work closely with all stakeholders to define the product during the Pre-Production phase, but we include all parties and also our future customers throughout the whole development process to make the best product possible.

Dedicated to quality
Especially in the field of free-to-play online games the technical quality, the quality of the interface and the design, and also the quality of the monetization matter more than in any other field of game development. We are in for the long run for each of our products.

Client-platform agnostic toolset
New and interesting platforms emerge every 6 months. Our whole technical toolset and our processes are designed in a way that we can develop for these new platforms as they come up. Currently we are developing for both Flash and Unity3D.

 

TEAM LEADS

THOMAS WEILGUNY (Content Lead)
Tom has worked in the games industry since 2001, starting out by doing game design for coin-op machines. Since then he has worked for a number of mobile and online games companies in Austria and Germany. After his work at 10tacle Studios Vienna on a social MMO platform for MTV, he joined Cliffhanger Productions.
He is currently writing his dissertation on the topic of characterization and narrative structures in digital games. He also teaches Special FX for various films where he likes to blow up things.

 

 

 

 

CHRISTIAN GUTJAHR (Project Lead)
Christian Gutjahr started his career at Blizzard Entertainment Europe coordinating Customer Support and Localization for World of Warcraft and all battlenet titles. He joined Team Vienna Games as QA Manager and became Project Manager later on, working on 7Million. At Cliffhanger he oversees the day-to-day project management. He is the proud owner of a household robot.

 

 

 

 

JOHANNES SCHARL (Technical Lead)

Johannes started working as a web developer in 2002 and later joined Team Vienna Games as a client programmer to work on 7Million. After graduating in Visual Computing at the Vienna University of Technology in 2010 he became Lead Programmer at Cliffhanger Productions. In his spare time he likes to travel to exotic locations to take photographs of ancient stones.